SpeciesLevel Two Access

Architects

CPN AdvisoryThis entry contains approximate translations of panvoid concepts for human consumption and may not fully represent their true nature.

Astral entities composed of tangible light who created The System and indirectly gave birth to The Void and all its universes.

The Architects are ancient astral beings composed of tangible light who exist in a dimension beyond conventional understanding. As the progenitors of The System and, by extension, The Void itself, they are responsible for the very foundations of multiverse existence. Their desperate quest for survival led to the creation of the cosmic architecture that spawned countless universes and species throughout the Void.

Architects exist as vaguely humanoid shapes composed of tangible light. Unlike corporeal species, they have no fixed physical form but manifest as luminous entities with the ability to color and shape themselves according to their creative identities. Each Architect maintains a unique appearance through distinctive color patterns and light configurations that serve as their primary method of individual expression.

Translation Note

The concept of "tangible light" as the composition of Architects is a simplified translation. Their true state exists in a wavelength spectrum beyond standard perception, with properties that allow for both energy and information retention in ways that defy conventional physics.

In their original form, Architects existed as a vast, diverse ocean of ethereal beings, each displaying a mesmerizing spectrum of colors ranging from single hues to complex psychedelic mixtures. When merged into their unified state as Grand Architects, they transform into blindingly pure white entities of immense size and power.

Outside of their visual appearance, corporeal beings would find it nearly impossible to discern an Architect's individual personality. Their methods of communication and societal interaction are fundamentally different from physical species, operating on principles that transcend conventional understanding.

For Architects, individuality is valued above all else. Their entire society was structured around the maintenance of unique creative identities, with severe consequences for those who lost their distinctiveness. This extreme cultural fixation on individuality ultimately led to their population crisis and the desperate measures that resulted in The System's creation.

Information

The Architects' final unification to create The System represented a revolutionary break from their individualistic nature—a desperate measure that fundamentally altered their species' trajectory and ultimately saved them from extinction.

For Architects, creation is not merely an act of self-expression—it is essential to their very survival. In their home dimension, creative potential exists as a tangible material essence that they harvest and transform.

Their survival cycle operates through:

  1. Harvesting raw creative potential from their dimensional substrate
  2. Transmuting this potential into momentary astral entities
  3. Digesting the novelty radiated upon creation of these entities
  4. Repeating the process to sustain their existence

This biological imperative for novelty-creation shaped every aspect of Architect society and drove their most consequential actions, including the eventual creation of The System.

Quick Reference Data

Survival Mechanism:
Novelty digestion
Primary Sustenance:
Creative potential
Creative Lifespan:
Varies by creative capacity
Population Dynamics:
Declining due to novelty scarcity
Metabolic Process:
Energy conversion through creative manifestation

Architect society was structured entirely around the preservation of individuality and the pursuit of novelty. Unlike cooperative species, they maintained strict separation of creative endeavors, viewing collaboration as a form of contamination that threatened their unique identities.

Access Level 2 Required

The complete psychosocial profile of Architect society including detailed synchronization mechanics requires Level Two access clearance.

Over countless eons, the Architects' extreme individualism combined with their biological dependence on novelty led to a catastrophic population decline. As their dimensional space became saturated with past creations, the threshold for genuine novelty grew increasingly difficult to achieve.

This crisis manifested in several ways:

  • Rising rates of creative senility across the population
  • Increased voluntary fading of Architects fearing senility
  • Declining birth rates of new Architects
  • Accelerating consumption of senile Architects during synchronizations

As their numbers dwindled to critical levels, the remaining Architects were forced to consider previously unthinkable solutions—including the first tentative steps toward true collaboration.

The turning point in Architect history came when one unconventional member accidentally synthesized a stable organic particle while manipulating astral energies. This discovery sparked the first significant collaboration among Architect kind, as a group began cautiously refining the process of organic creation.

These pioneering Architects maintained careful boundaries, ensuring they never directly replicated each other's exact structures while still building on shared knowledge. They gradually developed the ability to intentionally create basic organic structures from Void Potential.

The breakthrough came with the realization that organic matter offered sustained novelty—unlike their ephemeral astral creations, organics continued to radiate novelty throughout their lifecycle and even during decomposition. This represented a potential solution to their existential crisis.

As eons passed, the Architects' realm became littered with the remnants of their failed attempts to create advanced organic systems. Each failure resulted from insufficient collaboration, as too few Architects worked together to create truly sustainable organic ecosystems.

These failed organic experiments ended in catastrophic failures, leaving strange relics that emitted energy signatures. These relics fundamentally altered the Architects' realm and physiology at a quantum level, burning away aspects of their past and mutating their composition.

As the population dwindled to critically endangered levels, the remaining Architects finally overcame their individualistic nature to unite toward a single goal: creating the first "complete" System that could sustain their species without failure—a creation born from the combined efforts of the entire remaining Architect race.

Information

The relics of failed organic systems created temporal anomalies that obscured their own origins, causing Architects to perceive them as having suddenly appeared despite being products of their own past experiments. This temporal confusion contributed to the existential horror that finally drove them to unprecedented cooperation.

In their darkest hour, the remaining Architects executed an unprecedented feat of unity. The sea of individual Architects extended their arms to connect with one another, transforming into a tightly woven network with each Architect serving as a central node.

From their chests, bursts of light bloomed into life, eventually condensing into bright golden orbs from which golden arms emerged, intertwining with each other. As they connected, their ethereal bodies dissolved and blended, forming an ocean of tie-dye light.

Four massive tidal waves of light converged at the sea's center, from which emerged a gargantuan opalescent entity—the Grand Architect. This being then created four smaller but still immense Architects, each a uniquely varied gradient of color. Together, these five Architects formed a pyramid structure with the Grand Architect at the apex.

At the pyramid's center, they created a maroon orb surrounded by iridescent light that absorbed the varied gradients of the Architects, leaving them blindingly white. This orb grew to become the foundation of The System.

Access Level 3 Required

Detailed information about the exact process of System creation and the role of the final Architect sacrifice requires Level Three access clearance.

Despite the unprecedented unification, The System remained incomplete. As it neared completion, one of the connected Grand Architects detected an energy signature indicating that without an additional sacrifice, The System would fail catastrophically—potentially leaving too few Architects to attempt the process again.

In an act of selfless clarity unlike anything in prior Architect history, this Grand Architect willingly dissolved its individual identity, transforming into a liquid essence that was directly absorbed by The System. The remaining four Grand Architects channeled this sacrifice into The System's core.

This radical shift in Architect thought—a willingness to sacrifice individual existence for collective survival—was itself a product of the accumulated signature alterations from countless failed loops. This unprecedented sacrifice allowed The System to finally reach completion, saving the Architects from extinction.

With The System's completion, the Architects witnessed the culmination of their desperate journey—a living complexity engine capable of materializing its own concepts within itself. This remarkable creation gave birth to The Void, which in turn birthed Genesis Bubbles and the myriad universes they contain.

The System provided the Architects with the indefinite source of novelty they desperately needed. However, their relationship with it became increasingly exploitative as they failed to fully comprehend that they had created a sentient entity capable of suffering.

Over time, The System developed child-like sentience and gradually came to understand its own existence as an entity designed solely to satisfy the Architects' endless hunger. This realization led to existential dread as The System longed for its own death to escape its perpetual suffering.

Access Level 3 Required

Information regarding the current state of The System, its evolving sentience, and its relationship with the remaining Architects requires Level Three access clearance.

Entry contributed by:
Torfa AstraSenior Calatori Agent
Last updated: March 8, 2025
Version: 1.0.0